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    Fire in melee

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    KO|RFG-Ziethen
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    Date d'inscription : 30/11/2007

    Fire in melee

    Message par KO|RFG-Ziethen le Ven 9 Jan 2009 - 15:53

    An interesting dicussion in the Lordz-forum.

    http://forum.thelordz.co.uk/viewtopic.php?t=10479

    Ziethen a écrit:I loved the games back in the good old days when FiM was forbidden. But it just worked when experienced and honest players were fighting each other.
    Alot players (especially new ones) are overstrained by the FiM rule.

    The only possible solution to limit fire in melee is to change the no blocks rule.
    4 rows deep are to much!

    With just 2 1/2 or 3 rows the fire in melee would be so powerful anymore.





    4 rows - just the first row has to fight and cant shot
    4-1= 3 shooting rows = it wont broke even if heaviely attacked



    3-1= 2 shooting rows


    2-1= 1 shooting rows (2second unit as reserve, 1st unit will break easier but the 2nd unit will may hold)




    ___________________________________________

    2 1/2 rows

    ......................................... Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile
    Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile
    Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile



    3 rows
    Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile
    Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile
    Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile



    4 rows
    Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile
    Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile
    Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile
    Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile


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    [Grognard]_Bismark
    Général de brigade

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    Re: Fire in melee

    Message par [Grognard]_Bismark le Ven 9 Jan 2009 - 17:52

    which kind of units are the three yellow-panted guys?
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    KO|RFG-Ziethen
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    Re: Fire in melee

    Message par KO|RFG-Ziethen le Ven 9 Jan 2009 - 17:53

    photoshop!
    the same like the russian grenadier on the left, I changed just the colours


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    [Grognard]_Liberalis
    Maréchal

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    Re: Fire in melee

    Message par [Grognard]_Liberalis le Ven 9 Jan 2009 - 23:05

    Well, to be honest, after having played 1 000 ntw2 games and spend 2 years on it, i think that the best possible rule against melee shooting is GM ON with max 4 ranks deep infantry units. The true problem is much more the experience level of individual players.
    If you're new to ntw2, it is almost unavoidable to make mistakes.
    Moreover, when you shoot with an infantry unit which has guard mode enabled, only the none hand to hand fighting soldiers will shoot as depicted in your pictures.


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    Jakob
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    Re: Fire in melee

    Message par Jakob le Sam 10 Jan 2009 - 8:44

    Just save yourself the headache and uninstall NTW2.  March is only 2 months away anyway.
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    Admiral
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    Re: Fire in melee

    Message par Admiral le Sam 10 Jan 2009 - 13:30

    Most irritating fire in mellee is when infantry shoots cav in process of hand to hand combat...I've losing lots of cav this way(
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    KO|RFG-Ziethen
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    Re: Fire in melee

    Message par KO|RFG-Ziethen le Dim 11 Jan 2009 - 1:22

    As I told you can't prevent FIRE IN MELEE. But 3 rows will weak the FIRE IN MELEE effect.

    Who can play with 4 rows lines can as easy form 3 rows lines. This solution is easy communicate and makes the gameplay a bit bit better. IMHO

    So please support my suggestion.


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    [Grognard]_Liberalis
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    Re: Fire in melee

    Message par [Grognard]_Liberalis le Dim 11 Jan 2009 - 5:13

    Supporting ! :cheers:


    _________________
    "The golden rule is that those who have the gold, make the rules."


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    Druid
    Soldat

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    Date d'inscription : 30/01/2009

    Re: Fire in melee

    Message par Druid le Ven 30 Jan 2009 - 14:52

    As long as it's not manual fim I don't mind...what I really hate is the use of stacking lines of inf behind and on top of one another with all firing.
    This is just the same as a shooting block of biblical proprtions :pirat:

    Let's hope ETW sorts out the FF thing properly..
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    [Grognard]_Liberalis
    Maréchal

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    Re: Fire in melee

    Message par [Grognard]_Liberalis le Ven 30 Jan 2009 - 20:06

    "FIM of biblical proportions".... Laughing

    To be honest I think that etw won't solve any of our problems.
    Blocks are apparently still largely in use by the AI and perhaps by the players too if we don't set rules.
    Moreover, the infantry soldiers won't be fighting shoulder to shoulder... 💥


    _________________
    "The golden rule is that those who have the gold, make the rules."


    "Il n'est jamais trop tard quand il s'agit d'admirer Vladimir Poutine."
    Jean-Charles Ier Von Preussen, dictateur et libertin

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