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    Realism Map Pack des Legios

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    [Grognard]_Antoine
    Général de division

    Nombre de messages : 2945
    Age : 42
    Localisation : stade de Gerland
    Date d'inscription : 02/02/2009

    Re: Realism Map Pack des Legios

    Message par [Grognard]_Antoine le Ven 30 Avr 2010 - 18:58

    Desaix a écrit:.
    I'd be interested to know which map causes that wierd effects. .
    For sure,Borodino and Arcole are bugged.
    Units lost mens without fighting,and yes loosing artillery when crossing bridges.


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    "D'autres charges eurent lieu, exécutées par les gardes du corps, les dragons de la reine et des cuirassiers de divers régiments jusqu'à épuisement total des hommes et des chevaux; toutes ces attaques se brisèrent contre le mur d'airain des régiments de Davout.
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    Desaix
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    Nombre de messages : 20
    Localisation : Torino - Italie
    Date d'inscription : 16/10/2007

    Re: Realism Map Pack des Legios

    Message par Desaix le Dim 2 Mai 2010 - 23:30

    For what I've seen horse artillery has a great risk to loose its cannons when crossing a bridge running. It makes sense however and I noticed the same event in vanilla maps. I could never loose a foot artillery cannon when crossing a bridge in the middle. I lost a couple when I selected a target point which forced the guns to touch the bridge border. Had no time to test the same with vanilla map, but I bet it's there as well.
    So I tend to believe it's not a bug related to my modified maps.

    For "Units lost mens without fighting" I need some more details to understand what you mean: crossing river, bridge, woods, just sitting on grass, running...and above all on which map did you notice men dying?
    Please report here if you see it happening again.
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    JP
    Colonel

    Nombre de messages : 2499
    Age : 52
    Localisation : Evian-Haute-Savoie
    Date d'inscription : 20/10/2008

    Re: Realism Map Pack des Legios

    Message par JP le Lun 3 Mai 2010 - 1:34

    Ok
    Desaix at a party when others had engaged artillery fire or other, my
    General, passing near a house is dead for no reason on the battle map
    of Arcole.


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    [Grognard]_Antoine
    Général de division

    Nombre de messages : 2945
    Age : 42
    Localisation : stade de Gerland
    Date d'inscription : 02/02/2009

    Re: Realism Map Pack des Legios

    Message par [Grognard]_Antoine le Lun 3 Mai 2010 - 8:52

    [Grognard]_JP a écrit:Ok
    Desaix at a party when others had engaged artillery fire or other, my
    General, passing near a house is dead for no reason on the battle map
    of Arcole.
    Yes, JP general was near a small building,away from any arty range, and we clearly saw is general unit loosing 4 or 5 mens just like that on "arcole map."


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    "D'autres charges eurent lieu, exécutées par les gardes du corps, les dragons de la reine et des cuirassiers de divers régiments jusqu'à épuisement total des hommes et des chevaux; toutes ces attaques se brisèrent contre le mur d'airain des régiments de Davout.
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    Desaix
    Membre Honoraire

    Nombre de messages : 20
    Localisation : Torino - Italie
    Date d'inscription : 16/10/2007

    Re: Realism Map Pack des Legios

    Message par Desaix le Lun 3 Mai 2010 - 14:30

    [Grognard]_Antoine a écrit:
    [Grognard]_JP a écrit:Ok
    Desaix at a party when others had engaged artillery fire or other, my
    General, passing near a house is dead for no reason on the battle map
    of Arcole.
    Yes, JP general was near a small building,away from any arty range, and we clearly saw is general unit loosing 4 or 5 mens just like that on "arcole map."

    Ah, that's pretty fun because Arcole it's one of the few map I didn't change so far
    Being that, I think my pack has no bug because the couple you listed are linked to vanilla maps.

    Please if you locate a bug try to replicate it on vanilla version to be sure it's not present there as well. I cannot fix CA's mistakes
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    JP
    Colonel

    Nombre de messages : 2499
    Age : 52
    Localisation : Evian-Haute-Savoie
    Date d'inscription : 20/10/2008

    Re: Realism Map Pack des Legios

    Message par JP le Lun 3 Mai 2010 - 14:37

    Oops! indeed it's quite comical as we never play the vanilla, we do not know the bugs in cards.


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    Desaix
    Membre Honoraire

    Nombre de messages : 20
    Localisation : Torino - Italie
    Date d'inscription : 16/10/2007

    Re: Realism Map Pack des Legios

    Message par Desaix le Lun 3 Mai 2010 - 14:58

    [Grognard]_JP a écrit:Oops! indeed it's quite comical as we never play the vanilla, we do not know the bugs in cards.

    Me too.
    Maybe your general run away as did Bonaparte when caught by austrian dragoons, during the first italian campaign, with his slip down and had to escape trough the courtyard with his boots in hand

    Anyway just finished to rework LAKESIDE map (spanish lakeside in my loc version). The vanilla version was unplayable with more than 2 players, now it's one of my favourite map. Gentle hills around the almost drained lake in the middle make up for interesting 3vs3 and 4vs4 battles.
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    JP
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    Nombre de messages : 2499
    Age : 52
    Localisation : Evian-Haute-Savoie
    Date d'inscription : 20/10/2008

    Re: Realism Map Pack des Legios

    Message par JP le Lun 3 Mai 2010 - 15:51

    Unless a carpenter was on the roof and threw tiles on my general, mystery and gumdrop, who knows it may be an option for CA


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